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A forum post by Alfinch

I have multiple copies of a sculpt, and I want each of them to be destroyed when they fall into a trigger zone. At the moment I have a trigger zone which detects them, and a destroyer on each sculpt which is hooked up to it, but this destroys all of them as soon as one is detected.

How do I set this up so that each one is destroyed idependently as it falls into the zone?

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