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Hey so I've got my character that can run, jump, attack, etc. He was made from a puppet and I just added a couple moves to him. One move is a push (tap the Square button) and the other is an attack (hold R2 to charge up, release to attack).
If I'm standing still they all (nearly) work as intended. But if I'm running it will stop any from triggering. So it's like running takes priority over the moves?
Another thing I noticed is I can hold my attack, start running but continuing to hold attack (pulling my character out of the attack anim) and then stopping the run will put the character back into the charge attack anim.
What I'd like to be able to do is have both the push and attack moves trigger even if I'm running and if so, stop the character in its tracks. And also if I hold attack it should not let my character move until I've released it.
I also just realised I can do both moves at the same time too! Haha.
Thanks for any help!