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I'm trying to figure out how turn certain objects off but there's some strangeness going on, even when I try it in a simple test scene.
I stamped a cube and I hooked it to a switch. When I press the switch, it toggles and works fine. So I think "Cool, I'll try hooking this to a trigger zone" so when the player walks inside it will turn off the cube, since the cube starts on. I hook the trigger to the switch and the cube immediately turns off. I run the game and entering the trigger turns the cube on.
So it works, but it's assuming I want to turn on the cube instead of off. I've noticed this happens on most (all?) things when I try to access it's power.
How do I stop this from happening? And in addition, can I just send an "off" signal? Even if something is already off?
Thanks!