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I needed to drive a timeline based animation at a variable speed based on the rotation using an imp of a wheel. I achieved this by using the angular velocity of the wheel as the operand for the + operator in a variable modifier. Then the variable value is wired to the playhead. That worked great but the variable is global so I couldn't then clone this contraption elsewhere in the scene.
So my question is, is there another way to do something like this, or might we get a way to scope variables in future? Bear in mind, a counter wouldn't work (i assume) since I need a float value.
Thanks