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A forum post by amchornet76

Right now I am in the process of making a Shooter, and with this I have completed an AI that I thought was working but I forgot about a couple of things to QA. I then discovered when making the player for this shooter that animations were not playing properly when I had the player crouch (like aiming, idling, etc, walking and running were still fine) I discovered that the animations were not moving with the body, rather being set to the exact position when animated. I realised that this would mean I would have to animate everything in every position possible, and if I wanted to have aiming up/down then I had to get rid of the bob motion and use a simple logic controlled timeline to smoothly transition between looking up - mid - down.

This is a photo of the idle animation set-up (incomplete) for holding a rifle (not aiming just holding it) https://cdn.indreams.me/c33777a7fd8b983dcc0d99dff6843dca
The first 3 are the Into - Loop - Out of idling standing, then the middle one is a inbetween for switching to crouching. The next 3 are for crouching, the next 4 are for switching to leaning left from standing, then mid is inbetween for left to right and vice versa, then the next four are switching from standing to leaning right and the 3 for the leaning right.

I'm thinking to myself "There must be a better, less complicated way!) but from what I can tell there is no way to blend between two timelines and or to have keyframes affected by external forces. I've looked into using rotators/followers for the position of the arms but those are very inconsistent and would not make for a good animation.I've also noticed that when modifying the position of a limb before play the puppet tries to keep it there but it follows the main bone like it should, so I tried to keyframe a position and have it set to keep changes but for puppets it doesn't set this "Pre-Play" position for puppets so the puppet would move it's limb back in place.

Any Molecules have anything to share for tips on animating? Or has anyone else found a simpler method?

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