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I'm trying to make some basic components to get familiar with the tools, so I thought a jumping pad would be a good place to start. So I made one were you have to be inside a trigger zone and press X. It works great, however I have to hook every single copy of the jump pad up to the puppet controller sensor.
Is there a way to detect a keypress that does not need to be attatched to the puppet? I want to have all the logic in the component, so I just have to add it to a level without having to hook it up to whatever puppet I'm using in the level.