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A forum post by PepsiCat321

In LBP 2 we used a Gravity Tweaker to put max dampening on objects to prevent ALL movement. But I don't know how to do this in Dreams while keeping the collision of the object.

If I connect 2 objects to each other using a ball joint with both objects having collision. Whatever I do to make the first object stay in place so I can see the second object move. It'll glitch out and slowly pull both down

Like is there any way to reduce the tweaking out of objects colliding?

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