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I have multiple objects in a scene (possibly many), and I have a camera. I want all the of objects in the scene to rotate as the camera rotates.
I have this working if I group the camera with an invisible sculpt and then apply an Advanced Rotator to the group. I transmit the speed outputs from the Camera Group rotator to all the objects in the scene (which have their own rotators).
I want to achieve the above effect but without requiring a rotator + sculpt grouped on the Camera gadget. The reason for this is so that I can move/rotate the camera with keyframes and transistions while still being able to rotate all the scene objects.
I tried using the Rotation Sensor gadget, but it only outputs Orientation, Acceleration, and Velocity. I need Rotational Speed rather than Velocity in order for me to be capable of transmitting the observed Camera speed out to Rotators on all the scene objects.