Skip to main content

Report this content

We want the Dreams coMmunity to be a safe, diverse and tolerant place for everyone, no matter their age, gender, race, sexual orientation or otherwise. If you believe this content to contradict these principles, you can file a report for our coMmunity teams to investigate.

Note that misuse of the reporting tool will not be tolerated.

Item being reported:

A forum post by Red Jam Spear

I sculpted a working mini piano, and it’s possible to play it with th imp. The keys move, musical clips (consisting of one note each) are triggered. It’s fun, but I wanted to take it a step further and turn it into a Westworld style player piano.

I was hoping to have different notes in a music clip trigger different keyframes, but there’s no obvious way of doing it. In the outputs for music clips there’s a “composite note data” output, which when fed through a splitter gives (among other things) note data expressed as a number. 0 is middle C, positive numbers are higher notes, negative numbers are lower notes.

Is there a way of converting this number into something I can actually use? Essentially saying “if this number is 0, play this keyframe, if it’s 1, play that keyframe” etc.

I feel like I might be asking entirely the wrong question, so if anyone has any suggestions for a better way to make an automatic player piano, I’m all ears

👂👂

👂👂👂👂

👂👂

Oh dear! Your browser is either unsupported or there has been a problem loading the page.