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I sculpted a working mini piano, and it’s possible to play it with th imp. The keys move, musical clips (consisting of one note each) are triggered. It’s fun, but I wanted to take it a step further and turn it into a Westworld style player piano.
I was hoping to have different notes in a music clip trigger different keyframes, but there’s no obvious way of doing it. In the outputs for music clips there’s a “composite note data” output, which when fed through a splitter gives (among other things) note data expressed as a number. 0 is middle C, positive numbers are higher notes, negative numbers are lower notes.
Is there a way of converting this number into something I can actually use? Essentially saying “if this number is 0, play this keyframe, if it’s 1, play that keyframe” etc.
I feel like I might be asking entirely the wrong question, so if anyone has any suggestions for a better way to make an automatic player piano, I’m all ears
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