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I made a mech, and a laser beam. I put an emitter on the mech, set to emit the laser beam (pew pew). Now, when I load the mech into a new level it "forgets" the object that it is supposed to emit, so I have to reprogram the guns every time.
The only workaround I could find was to save the beam and mech as a single object, but that means every time I start the level, there are two laser beams hovering in front of the guns, and they just fall to the ground and look really bad/dumb.