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A forum post by Keegman_99

I'm making puppets for a possible multiplayer fighting game. I have attacks wired to keyframes and health modifiers that work just fine. I even have the block keyframe working fine, but I can't seem to figure out how to wire the logic of a block attack.

For instance, how would I tell the opposing puppet that when it enters the block zone and attempts to attack, but the other puppet blocks, that causes its attack to do little or no damage?

I've tried searching for a few creations in case anyone figured this out already, however I have come up short in results. I would really appreciate the help.

Thank you!

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