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A forum post by baaaimash33p

I am trying to figure out how to make a certain action require two different types of inputs to be entered simultaneously. I have set up a button sequence that successfully triggers a sound I want but I also want to make it so that the player must also be in a specific spot while inputting the sequence in order for anything to happen. I have tried connecting a trigger zone and series of counters to an and gate which has almost but not quite achieved my purpose. When I try it this way I am able to input the sequence wherever I want and then run over to the trigger zone and it will still trigger the sound without both actions needing to be done at the same time. How else could I go about doing this?

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