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A forum post by Prattz

I'm trying to use the dialog displayers to display a message when approaching a character, with a button prompt being used to continue the conversation if pressed. In order to close the dialog box without actually speaking to the character, I want the player to be able to just walk away and have the text box close itself when they leave the trigger zone.

I can't manage to get the text boxes to close, no matter what I do. I've tried powering them off, and they stay open. I can hide the text box by using keyframes or something, and they'll effectively be "gone," but they'll still be active, and pressing the button prompt will still result in the rest of the conversation being played out.

The sequence of events I want is:

- Walk up to the NPC
- A short dialog prompt appears above their head
- Pressing triangle will continue the conversation while walking away ends the conversation

I've attached a really nice drawing showing what the opening dialog box looks like, in case I explained it poorly.

Anyone know how to close dialog without player input?

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