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A forum post by Puntolory

I've noticed that when you place sound effects on objects that are emitted with emitters and later destroyed, the sounds will get abruptly interrupted when the object gets destroyed. For example, if you have a rocket launcher, the sound of the rocket being shot, if it's still playing, will abruptly stop as soon as the rocket explodes (that is, it's destroyed with a destroyer).

This also applies for sounds I want to play when the object is destroyed, but in that case I've found a workaround by grouping the sound effect chip with the paintings I use for the 'explosion' effects that get emitted when the object is destroyed.
As for the sounds 'on creation', what can I do to make sure the sound effect continues to play until its proper end?

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