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Here's where I'm at:
I have four items that players need to collect. Each item is connected to a Trigger Zone. The player enters the Trigger Zone, the item is destroyed and a sound is played. So far, so good. Next, each item is connected to a single Counter, and that Counter is connected to a Number Displayer so that players can see their progress. Should be easy enough. My problem stems from the Counter counting up in a strange fashion. For example, why does setting Target Value to "4" make each item collected worth 0.25 points? I'd like each item to be worth a single point. Get four points and the player wins the level.
What am I missing here?