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A forum post by Bella_Iris

Hello! I want a very simple variable that records if an event has happened. What I want to do is use this for quests and have it persist between scenes. For example.... has the player discovered the clue about the dead miners? If yes, then a dialogue tree will become available with an NPC. If not, the dialogue remains hidden. Any ideas how to do this?

To cover some of the bases, yes I always make sure the spelling and capitalization of variables are the same and I use them saved as an "effect" to stamp it in my scene and eliminate human error.

I also have successfully used number variables with the "get" and "add" modifiers to track a player's obtained currency, and had it persist throughout all of my scenes.

I just need to know how to make the variable something more of an on/off toggle rather than a number gatherer.

Thanks in advance for your help!

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