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A forum post by Emperor_Abbott

So I've got this skeleton dude holding two swords. I've made 2 key frames on a timeline for an attack animation, bound it to square and attached health modifiers on the swords, so that when they hit a block, it takes damage and displays its health as a number.

Problem is that I can't seem to figure out how to tie that damage into the keyframes so that the block doesn't take damage when the swords aren't swinging (because right now if I run into it, the swords touch the block and damage it). Sometimes the damage doesn't trigger at all, but I'm not sure if that's a bug or not.

So yeah, are they any really basic combat sims that are remixable to show this sort of thing? I've had a look but I've only managed to find really complex chips with a lot going on.

Otherwise if someone could give a little advice that would be awesome

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