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Right now, I have density take care of the object falling down and then when it hits the platform use advanced mover to bounce up in a specified arc using the Y and X values.
However, I have noticed any additional bounces off the platform after the first bounce sends the object flying in a huge arc.
Is it adding up?
How do I get that under control? At most, I just want there to be a slight (and I mean slight) variation to the arc depending on where the object strikes the platform (centre, further ends).
Thanks.