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So basically, I have a big cube that the player character walks around on that is covered in tags. When the player holds the x button a follower is activated and he sticks to the nearest tag and then can move the cube around in different directions. The problem is that when the cube starts moving, the puppet shifts around a bit and can sometimes end up stuck to different tags than the original one that was activated.
What I'd like to do is turn off all the other tags as soon as one of them is activated and turn them all back on once the button is released. Can anyone help?