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A forum post by xXEl_DonXx

I have one working right now but it gets wonky past 2 hits in. I have (circle) as my input and this fills a [counter 1] which then plays an [animation 1]. If [counter 1] is full it will power on [counter 2] and if you press (circle) again while [animation 1] is still playing then the [counter 2] will fill and [animation 2] will play after [animation 1]. My main point of struggle seems to be when to get the counters to restart. It's easy for [counter 1] since you just need [counter 1] to be full AND [animation 1] to end. when adding the second hit then you have to wire that same AND with a NOT from [counter 2] full. and wire [counter 2] to restart when [animation 2] is done. so the NOT will send a signal once more when [animation 2] is done. A ton of stuff sounds good in theory but doesn't seem to actually work unless someone sees my flaw for this especially when going past 2 hits. I want to move forward without the use of timers as it sounds easier to mess with key frames etc later on thus making it easier to add on top of strings.

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