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A forum post by Hillock

When the player dies I want them to be taken to a screen with some text and a prompt to press a button to reset the level. The problem is that because the puppet is dead the button will not work.

I've given my puppet a health value of 6. In my level I have trigger zones and if the player performs an action six times in these trigger zones they will die. I've set this up by using an AND gate with the trigger zone and the button press. This feeds to a counter that counts down from 6 to 0 which in turn feeds into the health value of the puppet. When the puppet dies a signal is sent from 'Is Dead' output of the Controller Sensor to a camera and text gadget. I removed the connection from the 'Is Dead' output to the 'Respawn' input because this would take the power away from the camera. Also, because the counter is still on 0 the puppet immediately dies again.

I'm not sure how to get around this.

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