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I have an object that is being emitted. The emitted objects speed is randomized to create variability in my game. I want that speed to be displayed on screen so that the player can see it/ react to it. Think Baseball/ Cricket broadcasts that display the speed of the pitch/ ball after it is pitched/ bowled.
I am running into an issue where I can only get the speed to display the *instant* that the object emits, and not stay on screen until the next object is emitted. Here is a link to a video showing the logic I currently have set up.
https://youtu.be/GSHXLBCo8KI
As you can see, the speed sort of "flashes" on screen when the object is emitted, but does not stick around like I want it to.
How do I get the Display Number Gadget to display this variable for 2 seconds, or 3 seconds, or until it is updated again? Instead of just appearing on the frame the object is emitted.