Skip to main content

Report this content

We want the Dreams coMmunity to be a safe, diverse and tolerant place for everyone, no matter their age, gender, race, sexual orientation or otherwise. If you believe this content to contradict these principles, you can file a report for our coMmunity teams to investigate.

Note that misuse of the reporting tool will not be tolerated.

Item being reported:

A forum post by SwissEnforcer

I've tested about 15 hours so far. I am somehow disappointed.



1. control and camera

Really bad with original PS4 controller. The Far Cry Editor is much better and more intuitive. Unreal 4 with mouse and keyboard anyway.

2. the graphics... No sharp edges possible? No smooth object surface possible? Does every object have to be as matt and milky as an N64 object? Metallic looks in real different!
And this fog at a distance of a few meters if you want to create something... Unbearable! I want a switchable ground nothing else. No fog that moves or distracts. Black or white environment = less power expenditure for the PS4.


2nd Overlay Menu

Why can't you subdivide this menu yourself? Why is it not possible to switch with an object? Example: I want to build a door... Where is the dummy to be tested?

Own creations... will that be all? I would like to create my own items and divide them into my own groups and subgroups, including the names of the groups.

Inventory - chair - wooden chair with physic, wooden chair without physic, destructible wooden chair... From appearance always the same object. How can you do this without your own menu and search function?



Tools and Blueprints

Will you be able to create your own tools and attach them to Toolbar?

Create your own material such as wood, glass or stone and call up logic and physical properties directly via sidebar? Why not the whole structure as in Unreal 4 Blueprint?



How can self-created forms be used as negative forms?

Press the negative stone wall form against the raw wall and cut out the joints.

I haven't found a scale (mm, cm, m) that tells me how big a created object or door/ window is. How should I build a staircase, door, window that fits a character including movement? How can I calculate the step height or angle so that it matches the height of the floor in the house? This is the only way for the foot to find the kick when entering the stairs.



What would also be very helpful is a paper where you can create object in 2d. 2d object to the desired width or length (including length in millimeters, centimeters, and meters) as a 3D object. But also cross section of a round object, radius and degrees 1-360 enter and one would already have a nice vase.

I also miss a polygon net of the objects. It is much easier to select intersections or edges to move or connect them in space.



Music

Would like to have real music notes to insert.

Its for me not possible with a controller to specify the length of a note cleanly and place it in an exact position. Who has tried to create 2 sixteenths and 1 eighths of a note? ^^

The gimmick with single notes to give each time the character and the volume is so not intuitive. Sound patterns also result from the note, since the touch and length of the note also produce a completely different sound.

Oh dear! Your browser is either unsupported or there has been a problem loading the page.