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A forum post by Zanctinian

Hey, I’ve been working on a puppet with custom animations and had to turn off “procedural walk” because it interferes with my animation, but once I turn that off, it no longer registers footsteps in the puppet interface. It still registers jump and land, but I get no audio from footsteps. Is this a glitch or do I have to program my own convoluted workaround to get material specific footstep sounds to work with my already convoluted programming. . ?

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