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A forum post by Nins125

Hi.
I am trying to make a custom puppet (you can't stop me) by connecting a bunch of objects with ball joints and bolts.

How ever.
I can't find a way to make it so the jointed objects move in relation to their parents and create an animation on top.

I tried using rotators, but your physics engine is apparently stronger than a rotator at 100% strength.

So I wondered: is there a way to give the joint parent more authority?

I hope you can give me an answer.

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