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Things in Dreams are so much more difficult to do then they were in LBP. Lol
I have an Emitter issue. And a logic Q.
I'm having issues choosing the spot for the Emitted object, which is just a round ball.
In Dreams I assume you need to point the arrow on the ball in the direction you want the object to go.
My problem is that I can't get the arrow to stay where I place it. It literally follows my Imp around the screen.
And there's a large white circle that gets larger or smaller as I move my Imp father or closer away from the object.
So...
How do I get the arrow to stay where I place it, and what's the white circle for?
Also, unrelated but I don't want to post too many threads, my logic Q.
I have 3 balls being emitted at once.
I want them destroyed when the hit a specific wall.
As a test I put an Impact sensor on the ball connected to a sound and Destroyer.
The ball and the wall are both labled as FOE as well, but nothing happens when the ball hits the wall.
I've also tried a Trigger zone around the wall Set to detect a Tag named Ball.
Placed the same tag on the ball connected to the sound and a Destroyer.
Again, nothing happens.
My Tag on the ball is flashing, and I don't know what that means either.
FYI.
There will be other emitted balls and other scene objects in the 'Arena', but I only need the emitted balls to be destroyed when they hit the targeted wall.
Thank you guys sooooo much!
You're awsome.