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A forum post by Sir-Green-Day

Things in Dreams are so much more difficult to do then they were in LBP. Lol

I have an Emitter issue. And a logic Q.

I'm having issues choosing the spot for the Emitted object, which is just a round ball.

In Dreams I assume you need to point the arrow on the ball in the direction you want the object to go.

My problem is that I can't get the arrow to stay where I place it. It literally follows my Imp around the screen.

And there's a large white circle that gets larger or smaller as I move my Imp father or closer away from the object.

So...

How do I get the arrow to stay where I place it, and what's the white circle for?

Also, unrelated but I don't want to post too many threads, my logic Q.

I have 3 balls being emitted at once.

I want them destroyed when the hit a specific wall.

As a test I put an Impact sensor on the ball connected to a sound and Destroyer.

The ball and the wall are both labled as FOE as well, but nothing happens when the ball hits the wall.

I've also tried a Trigger zone around the wall Set to detect a Tag named Ball.

Placed the same tag on the ball connected to the sound and a Destroyer.

Again, nothing happens.

My Tag on the ball is flashing, and I don't know what that means either.

FYI.

There will be other emitted balls and other scene objects in the 'Arena', but I only need the emitted balls to be destroyed when they hit the targeted wall.

Thank you guys sooooo much!

You're awsome.

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