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I was wondering if it was possible to create grip points on a custom puppet, which are influenceable by logic.
That would make it easier to animate something with procedural animation.
I was trying to do this with joints, but there hierargie disables the influance of those who are grabbing something lower in the hierargie.
And if I make them childeren they are alwayse weaker than the main body.
So do you maybe have a solution?