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Hi I was wondering if could move a key framed object while still keeping it's rotation.
I want to know this because I want to make a quadruped with procedural animation.
I wanted to key frame his hips and torso so they tilt the joint up from which paw is higher than the other.
But I also wanted to make it so the hips and torso go up when both feet are high on 1 side.
So I thought I use a mover to make it go up, but that doesn't work.
I know that you could move it when it's under a group, but I can't do that because they are part of a connector rig.
So does anybody have an idea?
Thanks if you read it all the way and I hope someone has an answer.