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A forum post by Sir-Green-Day

I  have a cut scene I want to start as soon as the scene starts.  
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I've got the camera setup etc,  how do I make the Timeline activate as soon as the screen starts?

When I made cut scenes in LBP, I used a timeline with cameras and batteries to activate/deactivate the various components, but Dreams doesn't have batteries.

Normally, a scene starts when the player enters the puppet, but I'm not sure how to handle activating a Timeline right away.

Thanks. 

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