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i know i can use a look at rotator and tag to make a puppet face left or right but look rotators and puppets dont work well together at all, either the puppet doesnt turn to look at the tag or it does but very slowly or laggy like,
no other way to control the direction the puppet is facing? if i use keyframes it will record the puppets facing direction and its position and i don't want that.
still no way to tell a rotator logic to face 30 degrees instead of constantly keep spinning?