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I have this custom biped that is rigged using ball joints, I replaced the deluxe puppet with it and disabled all procedural animations.
There is this issue when I want to animate the arms swaying back and forth, when I scroll through the animation inside the timeline everything works properly but when I am in play mode one of the arms does not bend properly (basically the lower part of the arm bends in the opposite way). Is this happening because I made a duplicate of the arm and it's joints and then flipped it to fit the opposite side of the body? This should still work but that's all that crossed my mind.