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A forum post by thebiv

Here's my isse. I'm making a robot so I need the surfaces to be smooth and reflective. I also am really not a fan of the loose fleck looks. It looks sloppy.

Bit I'm only half done with my character and I'm already out of sculpt thermo.

I know I can reduce the detail in his neck. That started as something else and isn't essential, but I tried to use repeated shapes/objects as much as possible and used stretch instead of cut when I could (I believe that's the method Ivwss told. I hope so, at least. Being precise in tool edut is impossible).

So how do I improve thermo without increasing loosness?

Creation: Specs So Far
User: thebiv

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