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A forum post by Spirit-X

If anyone knows, it'd be very useful to know:

1. Is there any difference between turning the power off on some logic and destroying it, in terms of thermo use? Obviously if it's going to be destroyed it means that it would have to be emitted as an object first so that it can be destroyed without destroying the parent object...so destroying logic means adding logic to allow it to be destroyed in small chunks. Which is better? So far I've just been trying to make sure that chips only get power when they are needed.

2. I've taken to using the combination of tags and trigger zones as make-shift booleans (i.e. give a tag power and then have a global, scene-wide trigger zone looking for the tag. So when it's detected by the zone, the boolean is 'true'). So say I have 5 objects that need to know when this boolean is true, is it better to give each object their own trigger zone for it, or have one zone detecting it and then broadcasting the value over wireless? In other words, should I add 5 trigger zones or 5 wireless receivers, which is more efficient?

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