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I am not sure if this is a bug.
I am trying to make an animation where my puppets body parts become physical and movable when he dies.
I succeeded in doing that, but I had to cull their collision to avoid that the puppet collision capsule pushes everything out.
That worked, but also my parts fell through each other and I want them to collide with each other.
So I tried to tell the parts to do collide with each other by turning off their culling group.
But that only partially worked.
Some parts are colliding and some are still falling trough.
.
The setup is:
Puppet group = collidable + friend + doesn't collide with friend
Normal puppet parts = non collidable + friend + doesn't collide with friend
Physics puppet parts = collidable + no friend + doesn't collide with friend
I have a switch to switch between the normal parts and physics parts and the physics parts return when switched off.
Do you have any ideas or is this a bug?