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I seem to not understand the grouping/labelling/collision impact of objects. I'm trying to get two 3d cubes to collide with one another. One moving from player input the other not. How can I make it to where the "player cube" cannot move through the "unmovable cube". I've tried setting collision on both unmovable objects, making sure all the labels/collision tags are right in the whole group (scoping in and out). I have been able to limit it's movement when it hits a wall with a sensor but these "unmovable cubes" will be emitted and won't have a predetermined place. Also the player cube can still move around the "unmovable cube" Just not through it. Thanks you for your time.