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While editing, is it possible to save the current state of the scene as t0, or the start of time in the scene? We've built a basic in-game art tool that is used in play mode, and I want to save the state of the art into an object that I can copy and stamp into a title screen. It works by emitting objects, and time resets them all away when you leave the scene. Even if we had a non-emitter solution (e.g. a mover pulling from a pool of objects off-camera) that's based on time flowing and will reset when you leave. I'm thinking about capturing the state in variables, but I would need so many bits that it would be impractical.