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A forum post by RyansDreamBox

First, this is about deforming a ball that is an active movable object with the engine physics. Making the ball bounce around wasn't hard. What I can't figure out is how to make a ball that will deform a little bit on impact. Here's what I tried so far.

Failed Deform Attempt 1:
1. Cloned original ball and squashed the shape with stretch.
2. Impact sensor logic pulses a signal to visibility on deformed ball.
3. Impact sensor logic pulses signal to turn off visibility on OG ball.
Can't work because overlapping the two balls conflicts physics.

Failed Deform Attempt 2:
1. Same logic as above.
2. Make deformed ball non collidable, but moveable.
3. Overlap the two balls.
4. Join the two balls with bolt connector.
Sort of works, but there is always a ghost image of the deformed ball, even when it is registering as invisible from the logic.

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