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This one's puzzling me and it's my first attempt at a HUD element other than bunging some text displays in to show my altitude and velocity.
I've created a sphere, top half is blue (sky) and bottom half is green (ground). I'm then using a teleporter to match the orientation, but not position, of the helicopter. This part of it seems to work fine.
My camera follows my helicopter at a fixed distance, so what's the easiest way of creating something that will always be in the same place on screen i.e to move exactly with the camera as it moves and rotates.
At first I thought it may be as simple as grouping the sphere with my camera rig but the sphere doesn't move with them at all doing that. Not sure why either to be honest.