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A forum post by OgTheEnigma

I'm currently working with puppets for the first time to make a character. I've run into an issue where the puppet becomes invisible at a camera distance of 3.5 metres, even though it's pretty far from the puppet. My character is fairly wide, so I feel this may be contributing.

At 3.6m the camera is OK, however if I rotate the camera to towards the ground slightly, or get nudged closer by scene geometry, the distance reduces and the puppet immediately becomes invisible.

Is there some hidden setting to prevent this, or can I make some change the the puppet, without visually altering it? I guess I could stick on a custom camera, however I'd rather try to improve the default one first.

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