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I’m making an archery game, where you shoot arrows at a target, and the arrows stay in the scene and stick into the object with which they collide. Stationary targets are fine, as they simply freeze motion and disable collision after they collide, but my problem is moving arrows once they have stuck into moving targets. I can’t use follower or teleporter gadgets because that would require me to create a tag in the exact location of the collision for each arrow. My closest attempt used the movement sensor attached to the moving target with local space enabled, wired to an advanced mover on emitted arrows. However the velocity output on the axis of motion from the sensor is much lower than actual speed. (I’m not sure if this is a bug, or intended behavior for relative signal strength). I can multiply this output to achieve the proper speed, however this causes erratic behavior such as arrows moving on collision, and also continuing to move a bit after the target stops moving. Any suggestions on better solutions? Thanks