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I'm having issues with the puppet collision because it is spherical and does not allow me to use a rectangle, it can also not be moved around but only resized. When my character runs into certain sculpts at a higher speed he sorts of keeps going as if a skateboard sliding off a ramp.
How would I go about disabling this? This mainly posses an issue for my quadruped which is custom rigged and animated and added into the puppet, but it also happens to the biped characters.
I tried using a mover to force the character down on the Y axis but it doesn't budge, I'm assuming the animation doesn't let it which is weird. Any ideas on how to tackle this?