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I was having trouble getting more than 60 objects to be emitted in my game. After 60 had been emitted, any following objects would fall through the floor. I made a new scene to test this and found a new limit of 204 objects. I thought having the physics cost on low would allow for more objects. But the only way I could get 204 was with it set to medium. Both high cost and low cost would cause the limit to be reached much sooner. Not sure if this is a bug, or I am missing something important. Any clarification on this would be greatly appreciated.