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A forum post by Brecht750

Is there a way to make sure the controller sensor only sends one signal at a time?
Context: designing a functional rubiks cube I want to avoid that it's possible to rotate several faces at the same time. If this happens the cube start to glitch. The rotation of every face is connected to a button output. When the controller sensor receives an input, the sensor is shortly turned off to avoid a new signal is send before the needed rotation is completed. This seems to work very well but when the player mashes two buttons at the same time both will send an output signal. Is there a way to disable this?

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