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A forum post by stobak

The intention is to have a player controlled puppet deactivate the "ignore gravity" switch in objects that are within a certain proximity to it. I've gotten this to work by attaching a trigger zone to the puppet that deactivates the "ignore gravity" switch in the object when it's within proximity. This seems to work fine for now. The object begins to fall downward when "ignore gravity" is triggered.

However, I'd like the object to also STOP falling once my puppet is no longer in proximity. Anyone have any ideas on how to solve that? My logic/wire setup is as follows:

In the puppet
Trigger zone --> Wireless Transmitter

In the object
Wireless Receiver --> Not Gate --> Ignore Gravity

Thanks in advance!

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