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After doing some testing this afternoon, I was surprised to find that having the 'Collisions' option turned on doesn't actually do anything unless the object in question is set to moveable.
I'm making a 2d game in which I don't want to use any of the in-built physics, my objects ignore gravity and only move when manipulated by the game logic. However, if I turn on 'Moveable' then I have to start giving everything gyroscopes and followers to keep them where I want them. I don't want to do this but I do want things to collide with each other.
Is there a way to do this with the 'Collision' option without having them moveable or do I just have to make my own colliders with trigger zones (which to be honest would kind of ruin my game mechanics :()?