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A forum post by AndymationB

I shrunk a puppet after making some custom animations, and now the animations make the affected parts of the body balloon back up for a moment.

I used FK animation with the move controllers by tapping the secondary bulb against the back of my primary controller, and always make sure it's FK by trying to move a hand to make sure the arm doesn't go with it.

Is there a way around having keyframes record size? There must be, because I've shrunk puppets tons of times, and the jump keyframes didn't turn their arms into giant flailing tree trunks.

Do I have to use the DS4 L2 button after all? Any help is appreciated.

Thanks in advance!

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