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A forum post by AndymationB

I've been thinking of making a top-down-ish camera style adventure game, but I want it to have a retro feel to the movement.

I've made logic for the player character that uses > / < calculators and signal manipulators to alter the joystick signals, and snap all the movement to one of the 8 primary directions (N, NE, E, SE, etc.)

I'm at a loss for how to achieve this for NPCs, however. For example, if a monster is moving towards the character from across the screen: I'm guessing I would have to determine the PC's location via tag or scope and then do all the math manually? The standard follower would pretty much be useless as far as I can tell. Maybe I could have separate movers for each direction, and only activate them one at a time based on X,Z ratios?

I haven't started this part for real yet, it's just in my head. I figured I would solicit opinions from you masters of the logical before I went banging my head on anything foolish.

Thanks in advance!

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