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A forum post by Skeuomorpheus

I am making a simple mounted gun for a level. Essentially three parts - a pillar (single sculpt), a pivot (separate sculpt) and a gun (group of sculpts).

The pillar is attached to the pivot with a bolt that rotates so you can turn the gun left and right. The pivot is connected with another bolt to the gun so it can angle up and down. It is all connected and works fine in edit mode. Everything is non-collidable, non-moveable and without gravity.

When I try to attach a controller sensor and rotators to move the pieces things go wrong.

The pillar and pivot work fine (ie I can attach a left stick and it rotates) - though it has to be moveable. The gun on the other hand goes all ‘floppy’ on its pivot when it is made moveable. Even though ignore gravity is checked on all of its parts it behaves as though gravity affects it. Additionally it has some phantom mass (ie showing weight of 0.5kg even though all parts are at 0 mass).

I’ve tried loads of combinations of grouping and other stuff (ie turning moveability on and off on the parts) but it doesn’t work. I’m sure I’ve done this before but can’t work out how. Help please!

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