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I'm in the middle of making a simple lap-based racing game but something I think I managed to do once in LBP doesn't work the same here. Basically I want a set of checkpoints around my racing level, so that the cars have to pass through all the checkpoints in order to trigger a successful lap count. I've tried all sorts of things to do this, and haven't come up with anything. I guess the closest I can think of would be to do something with enabling / disabling trigger zones via some sort of elaborate counter system (ie you have to get all four counters before all the trigger zones come back on) but try as I might I can't seem to come up with something that stops the players just reversing back over checkpoints to notch up laps.
Any help?