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A forum post by Shoopity

See "Nemesis Factor" by me to view what I have so far.

Trying to make a puzzle game that will require me to detect button combinations to be in the correct order. I know each level will require it's own unique logic, but many levels will be similar logic wise (with the difference being what clues are given to the player).

I know how to do this using actual code; I know how to do this using something like Blockly coding. But the logic required using Dreams seems necessarily complicated. Am I missing an easier way to do this, or is this simply a "limitation" of Dreams' way of handling logic?

E.G. the first level (SPOILER ALERT if you want to figure out the level on your own, play first then come here):
Requires the user to push L2, L1, R1, R2, touch button in that order. Pushing any other button resets the puzzle, requiring the player to start at L2.

Now, I realize some of the logic I have is required due to funky-ness of the timing/physical-ness of signals, or the analog nature of the L2/R2 buttons. And, I might be able clean up some wires by having a "restart" circuit (instead of each step doing the job of resetting the level). But I have a hard time believing something better isn't built into the game.

Is there a reason Mm hasn't come up with an ITTT gadget?

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